About Us
At AIR, we focus on strengthening social-emotional and instructional competencies through the use of evidence-based practices.
The Good Behavior Game Team
Our team of experts at AIR is what makes the delivery of high quality support possible. As a group, we bring over 50 years of experience in the field of education, public health, and classroom behavior management to bear in support of effective implementation of the Good Behavior Game. We develop and execute teacher-driven training; provide contextually appropriate ongoing support for implementation; and conduct research to deepen the existing evidence base in support of the Good Behavior Game.
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Jeanne Poduska
Managing Scientist
Dr. Jeanne Poduska, managing scientist at AIR, has worked at the intersection of public mental health, prevention, and education for the past 25 years. Over...
Jeanne Poduska
Managing Scientist
Dr. Jeanne Poduska, managing scientist at AIR, has worked at the intersection of public mental health, prevention, and education for the past 25 years. Over the past decade, her work has bridged effectiveness research and implementation research with the goal of moving evidence-based programs into practice with high quality fidelity over time. She has extensive expertise partnering with community institutions to conduct research including formative research, pilot studies, and longitudinal randomized field trials. She has served as the principal investigator or Project Director on numerous projects funded by federal agencies including NIMH, NIDA, NICHD and IES ranging in focus from efficacy through effectiveness and into implementation research.
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Anja Kurki
Principal Researcher, Trainer
Dr. Anja Kurki, principal researcher at AIR, has over 15 years of research management experience, leading tasks including developing and conducting trainings...
Anja Kurki
Principal Researcher, Trainer
Dr. Anja Kurki, principal researcher at AIR, has over 15 years of research management experience, leading tasks including developing and conducting trainings, participant recruitment, large-scale data collections, data analyses and reporting on several randomized controlled trials funded by the Institute of Education Sciences (IES) at the U.S. Department of Education. She currently works as the project director for the IES- and NIDA-funded Good Behavior Game Professional Development Models study and is one of the team’s Good Behavior Game trainers. She is also AIR’s project director for the IES-funded randomized control trial about the impact of school-wide positive behavior supports (SWPBS).
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Gail Chan
Senior Researcher, International Trainer
Dr. Gail Chan, senior researcher at AIR, has over 20 years of experience working with children and young people across school, recreational and academic settings.
Gail Chan
Senior Researcher, International Trainer
Dr. Gail Chan, Senior Researcher at AIR, has over 20 years of experience working with youth across school, recreational, and academic settings. In her current work, she serves as the project director of the Good Behavior Game. She also conducts trainings across the United States and abroad, working with districts and states to develop capacity for locales to implement and sustain the program. Prior to joining AIR, Dr. Chan was the project manager for a study of the Good Behavior Game in England. She has also worked as an assistant director of education for children with autism and is a Board Certified Behavior Analyst at the doctorate level (BCBA-D).
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Megan Sambolt
Senior Researcher, International Trainer
Megan Sambolt, Senior Researcher at AIR, has ten years of experience in the field of education, focusing primarily on secondary schools, college and career readiness, and classroom behavior management.
Megan Sambolt
Senior Researcher, International Trainer
Megan Sambolt, Senior Researcher at AIR, has ten years of experience in the field of education, focusing primarily on secondary schools, college and career readiness, and classroom behavior management. She is the project director for a Good Behavior Game study of long distance learning, funded by the National Institute on Drug Abuse (NIDA). In this role, she oversees the conversion of the Good Behavior Game face-to-face training into a series of online courses. Mrs. Sambolt also serves as a Good Behavior Game trainer, leading both teacher and coach trainings across the United States and throughout Europe.
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Jeanette Moses
Project Associate, Trainer
Jeanette Moses, Project Associate at AIR, currently works on data collection for the National Institute on Drug Abuse (NIDA) funded Good Behavior Game study of long distance learning.
Jeanette Moses
Project Associate, Trainer
Jeanette Moses, Project Associate at AIR, currently works on data collection for the National Institute on Drug Abuse (NIDA) funded Good Behavior Game study of long distance learning. For over five years, she has worked extensively in the administration, collection, tracking, and management of student and teacher data collection.
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Chad Duhon
Director of Operations and Management
Chad Duhon, Senior Researcher at AIR, provides oversight and coordination for the Good Behavior Game projects at AIR. This includes developing and monitoring project plans, overseeing operations, and providing quality assurance.
Chad Duhon
Director of Operations and Management
Chad Duhon, Senior Researcher at AIR, provides oversight and coordination for the Good Behavior Game projects at AIR. This includes developing and monitoring project plans, overseeing operations, and providing quality assurance.
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Jenny Scala
Project Director for Cincinnati Allegiance Project
Jenny Scala, Senior Researcher, is the Project Director for AIR’s work with Cincinnati Public Schools’ Allegiance Project. This project, funded by the National Institutes of Justice, embeds Good Behavior Game in a Walking School Bus setting.
Jenny Scala
Project Director for Cincinnati Allegiance Project
Jenny Scala, Senior Researcher, is the Project Director for AIR’s work with Cincinnati Public Schools’ Allegiance Project. This project, funded by the National Institutes of Justice, embeds Good Behavior Game in a Walking School Bus setting. As the Project Director, Jenny is responsible for project management as well as providing training to the Allegiance Project conductors.
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Naomi Jacobs
Media Coordinator, Trainer
Naomi Jacobs, Research Associate at AIR, manages social media strategies and accounts for the Good Behavior Game. She also serves as a Good Behavior Game trainer for the Cincinnati Public School’s Allegiance Project.
Naomi Jacobs
Media Coordinator, Trainer
Naomi Jacobs, Research Associate at AIR, manages social media strategies and accounts for the Good Behavior Game. She also serves as a Good Behavior Game trainer for the Cincinnati Public School’s Allegiance Project.
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Tracy Long
Trainer
Tracy Long, Research Associate at AIR, serves as a Good Behavior Game trainer. Ms. Long has 15 years of experience in the field of education, with extensive experience in special education and reading instruction at the elementary school level, working with classroom teachers to adapt their curriculum to best meet the needs of all students.
Tracy Long
Trainer
Tracy Long, Research Associate at AIR, serves as a Good Behavior Game trainer. Ms. Long has 15 years of experience in the field of education, with extensive experience in special education and reading instruction at the elementary school level, working with classroom teachers to adapt their curriculum to best meet the needs of all students. Her current work focuses on adapting the Good Behavior Game to settings outside the classroom.
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Kathryn Balestreri
International Trainer
Kathryn Balestreri, Research Associate at AIR, currently serves as an international Good Behavior Game trainer in Valbonne, France and is contributing to the development of the Good Behavior Game virtual experience.
Kathryn Balestreri
International Trainer
Kathryn Balestreri, Research Associate at AIR, currently serves as an international Good Behavior Game trainer in Valbonne, France and is contributing to the development of the Good Behavior Game virtual experience. Ms. Balestreri has worked at AIR for two years, focusing on online learning and professional development across education projects.
Good Behavior Game Projects/Partners
The Good Behavior Game at the American Institutes for Research would not be a success without our partners helping to research and implement the program in the field. We work with state and local education agencies, experts from universities and other entities both nationally and internationally to help spread the positive outcomes of the Good Behavior Game across the country and beyond.
Current Implementation Partners
University-Based Partners
About American Institutes for Research
Established in 1946, with headquarters in Washington, D.C., American Institutes for Research (AIR) is an independent, nonpartisan, not-for-profit organization that conducts behavioral and social science research and delivers technical assistance both domestically and internationally. As one of the largest behavioral and social science research organizations in the world, AIR is committed to empowering communities and institutions with innovative solutions to the most critical challenges in education, health, workforce, and international development.
Contact Us
Interested to learn more? Ready to start discussions of how Good Behavior Game could fit the needs of your classroom, school, district, or state? Contact us!
American Institutes for Research
1000 Thomas Jefferson Street NW
Washington, DC 20007-3835
866.535.8686
gbg@air.org